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Mastering Branding in Today's World
By: Fast Company
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The emergence of new technology has changed and will continue to change the identity design profession. Gone are the days when fluency in the Adobe Suite was as far as your technological expertise needed to stretch. The past few years have brought web and mobile design to the fore; now there’s VR/AR, and increasingly bots and artificial intelligence. Even if identity designers aren’t working in these mediums directly, they are increasingly asked to understand their value and their challenges in order to communicate them to the general public.

We saw these shifting technologies and priorities reflected in the projects submitted to this year’s Fast Company Innovation By Design Awards. Of the finalists in the Graphic Design and Data Visualization category, several projects focused on branding for mobile apps, or for companies for whom mobile was a central focus (see R/GA’s Can’t Stop campaign for Samsung, or Moving Brands’s animated branding for the Magisto app). There was also the Brooklyn-based agency Praytell, which designed an animated 3D logo and overall identity system for the virtual reality company Within. Meanwhile, our winner in this category, Wolff Olins’s branding for dotdot, ingeniously visualized a new universal IoT language for the forward-thinking Zigbee Alliance. Even with other finalists whose projects skewed toward more traditional identity or data design work (see Base Design’s visual language for JFK’s Terminal 4, or Artefact’s USAFacts website), we were struck by the ways they leveraged technology to create work that’s both visually effective and incredibly useful.

We reached out to four firms honored in this category to ask about what is in store for the branding space over the next 10 years. What new technologies should designers be fluent in? What ethical issues should they be prepared to face? And how do they expect branding to have changed 10 years down the road?

From their answers, we put together four branding principles for the future of design:

1. LEARN HOW TO USE CUTTING-EDGE DESIGN TOOLS–BUT DON’T LET THEM TAKE OVER
“Over the past five years we’ve come to expect wider technical expertise and media fluency–strong candidates are no longer just Illustrator, InDesign, Photoshop experts, but also skilled at 3D modeling, animation, coding, and editing. Constantly shifting formats necessitate adaptable systems for different audiences and expressions from brand experiences, spaces, layout or even logo design.

“The design industry is in danger of pointless banality and a sea of sameness–from designers pulling all the same references to simply producing inoffensive work. Increasingly, as we face competition from crowdsourcing and generative automatic design there is a lot of work that might look OK, but lacks deeper meaning or the ability to standout with purpose. The risk of purely decorative design is that it simply fails to give meaning — or at its worst, even obscures unethical behavior.”—Cynthia Pratomo, creative director at Wolff Olins & Jan Eumann, design director at Wolff Olins

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About the Author
This article was published on Fast Company. A link to the original piece appears after the post. www.fastcompany.com
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