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Analyst: E-Sports Advertising to Rise 25% This Year
By: Fortune
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The competitive video gaming industry’s ad business is thriving.

U.S. online ad revenue for e-sports, including sponsorships, is expected to grow 25% to a record $178.1 million this year, research firm eMarketer said Thursday.

That money will come from digital ads, but does not include ad or sponsorship revenue collected by traditional television, which broadcasts a number of major tournaments.

“E-sports was once an under-the-radar activity for enthusiasts of multiplayer online games,” eMarketer principal analyst Paul Verna said in a statement. “Just a few years later, it’s a multimillion-dollar business in the U.S., with implications for game developers, players, leagues, teams, live venues, streaming platforms, TV networks, audiences and marketers.”

E-sports has exploded in popularity with the rise of now major players like the Overwatch League, run by Activision-Blizzard, and the NBA 2K League, run by game publisher Take-Two Interactive and the NBA. In addition to ads and sponsorships, e-sports generates revenue from media rights deals, ticket sales, and merchandising.


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About the Author
This article originally appeared on Fortune.com. A link to the original posting can be found at the end of the article.
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